AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Mexico for Q1 2022
Discover the performance of the top 5 boxing games on Android in Mexico during Q1 2022. From weekly downloads to revenue and active users, see how these apps fared.
Throughout the first quarter of 2022, the top five boxing games on Android in Mexico showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each app’s metrics, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight saw a robust performance with weekly downloads consistently rising from 2K to over 4K by the end of March. Revenue fluctuated, peaking at around $787 in mid-January and closing the quarter at $782. The app also experienced a steady increase in active users, growing from 8.3K to nearly 16K by the end of Q1.
Real Boxing 2 had an impressive surge in weekly downloads, notably jumping to over 20K in the last week of March. Revenue remained relatively stable, averaging around $190 per week with a slight peak at $235 in the final week. Active users showed a significant increase, starting at 7.2K and ending the quarter at 25.7K.
EA SPORTS™ UFC® Mobile 2 demonstrated a strong start post-release in January, with weekly downloads peaking at over 51K by the end of the month and then stabilizing around 17K by late March. Revenue peaked at $196 in January and fluctuated around $100 for the remainder of the quarter. Active users initially surged to 45.9K in early February, leveling off to around 19.7K by the end of March.
Burrito Bison: Launcha Libre maintained a consistent download rate, averaging around 2K per week. Revenue saw a peak of $111 at the end of February but generally hovered around $70. Active users remained stable throughout the quarter, fluctuating slightly around the 12K mark.
Real Boxing – Fighting Game had a relatively modest performance with weekly downloads ranging between 1K and 1.5K. Revenue experienced minor fluctuations, peaking at $61 in early January and dropping to around $24 by the end of March. Active users showed a slight decline, from 4.7K at the beginning of the quarter to 4K by the end.
These insights reflect the dynamic nature of the mobile gaming market in Mexico. For more detailed analytics and insights, visit Sensor Tower.